15-Apr-2018, 08:02 PM
So there are only three tickets remaining in Blind Testing:
Although I really want to add these features into Blind Testing, now I'm honestly having second thoughts as I'm actually kind of worried adding the above might potentially affect the overall SQ. At the moment Blind Testing sounds pretty good in my setup - increased speed, better details, more image depth and better space perception. The way the sound fades of (the echos fade off), I finally get a semblance of that now.
The only downside is it's less warm.
A good mobile app will render this web remote useless anyway (so I'm kindda wasting time writing things that already exist). Overall Blind Testing is still a win and I'm am thinking I should quit while I'm ahead and push these 3 tickets to 1.2.0 instead.
Havn't made a decision yet. But for now and the near future I'd stop working on development - will just concentrate on documentation and fix any bugs in alpha 3.
- 0000114: [web-app] Common Remote Access WebApp to control MPD/LMS/XMMS/More
- 0000117: [web-app] Remote Workaround pausing LMS internet stream
- 0000037: [players] Figure out a way to make auto resume work when using Squeezelite
Although I really want to add these features into Blind Testing, now I'm honestly having second thoughts as I'm actually kind of worried adding the above might potentially affect the overall SQ. At the moment Blind Testing sounds pretty good in my setup - increased speed, better details, more image depth and better space perception. The way the sound fades of (the echos fade off), I finally get a semblance of that now.
The only downside is it's less warm.
A good mobile app will render this web remote useless anyway (so I'm kindda wasting time writing things that already exist). Overall Blind Testing is still a win and I'm am thinking I should quit while I'm ahead and push these 3 tickets to 1.2.0 instead.
Havn't made a decision yet. But for now and the near future I'd stop working on development - will just concentrate on documentation and fix any bugs in alpha 3.